Sunday, 16 February 2014

Hircine Model Now Textured!

I'm happy to report that our Hircine model is finally ready, thanks to the hard work of Xenoo who modeled and textured Hircine, and to Kaelin for final texture adjustments.


Thursday, 13 February 2014

Northpoint Interior Design Screens!

Ionis has just about finished the interior level designing for Northpoint, so I've been exploring them all the last few days, and I've grabbed a ton of screenshots for you guys. 26 in total! I hope you enjoy them as much as I did!














Monday, 10 February 2014

New Rigger Joins The Team

A warm welcome to Lifestorock, a well-known modder from the Skyrim Nexus, who has recently joined our team as a creature rigger. When we create a new creature, we choose an existing creature from the vanilla Skyrim game who is similar in terms of anatomy and animation, then it is the rigger's job to weight-paint our new creature to the existing creature's skeleton, so it can use its animations.

Lifestorock has already begun work on our Scamp, who is being rigged to the Falmer skeleton. Here are some progress shots he's shared with us below:



If you wish to see more from Lifestorock, keep watching this blog, but you can also visit his popular creature mod on the Skyrim Nexus, called Skyrim Immersive Creatures.

Monday, 3 February 2014

Ogrim Preview Clip

Check out this little video clip preview of our Ogrim, created by Yogi Patel. Watch it from 25 seconds in to see it in HD, as the start of the video turned out a little low-res for some reason.


Saturday, 1 February 2014

Aspects of Hircine

While Iain is finishing off the last remaining interiors of Northpoint, I've been making some good progress on the programming for Bloodhunt. That's coming along very well. We have a very special professional voice actor, who you will recognize from a few video games, who is voicing one of the main characters in the mod. I won't give away who it is yet, but it will be a nice surprise! He already recorded his audio, and I've got a good chunk of it programmed in already.

Also, the Hircine model has now been completed, so hopefully we'll have a render shot for you soon enough, with a nice pose and background. In the meantime here is some concept art by Andrew Short, who is working on modelling the Aspect of Strength this coming week, followed soon-after by the Aspect of Speed.